#if !defined(SM__SCENE_H)
#define SM__SCENE_H

#include "swagme.h"
#include <string>
using std::string;

class Scene {
  public:
//    Scene();
    Scene(char const* mapfile, char const* colmapfile, char const* floorfile);
    ~Scene();

    void InitScene();

    string FloorImageFile;
    SDL_Surface *Floor;

    string MapImageFile;
    SDL_Surface *Map;

    string CollisionMapImageFile;
    SDL_Surface *CollisionMap;

    SDL_Rect MapRect;
};

#endif // SM__SCENE_H
